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Dungeons & Dragons

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Our partnership with Dungeons & Dragons introduces Scouts to the world of role-playing, building confidence and other skills by exploring a new realm of fantasy storytelling.

We’re so excited to announce our new partnership with Dungeons & Dragons who are sponsoring the Scouts Entertainer Activity Badge.

As well as co-producing some fantastic new activities, Dungeons & Dragons are offering a free starter set to Scout groups to help them get stuck in.

These resources can all be used either virtually or face-to-face, making them great for Scout groups to use in the current climate.

Get your free Dungeons & Dragons starter set 

Our friends at Dungeons & Dragons are offering a free Dungeons & Dragons starter set for your Scout group. This is available either as a PDF download option or the physical starter set. The PDF download option is available to order from Scout Store now, and the physical starter set will be available to order from Scout Store by the end of January – in the meantime, why not order the Dungeons & Dragons badge from Scout Store?

Included in the starter set is a 32 page rulebook, a 64 page adventure book, 5 pre-generated character sheets, and a set of 6 dice (the dice aren’t included in PDF option, but you can use an online dice roller instead).

Groups will need to cover the postage costs for the physical starter set. You don’t need to pay anything for the PDF version.

 

About Dungeons & Dragons

Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. Like games of make-believe, Dungeons & Dragons is driven by imagination. It’s about picturing a crumbling castle in a darkening forest and imagining how a fantasy adventurer might react to the challenges that scene presents.

In this fantasy world, the possibilities are limitless.

Unlike a game of make-believe, Dungeons & Dragons gives structure to the stories - a way of determining what happens next. Sometimes players roll dice to see whether their attacks hit or miss, and whether their characters can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other daring feat. Anything is possible, but the dice make some things more likely than others.

Find out more on the Dungeons & Dragons website.

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